

Even with all the changes, there are still guns that you never want to have in your hands, unless you really want to unlock Camos for them. Thanks to the changes to how guns work with Pack-A-Punch and the rarity system, nearly every gun in the game is viable. RELATED: Black Ops Cold War Zombies: Upgrades You Should Use Aetherium Crystals On (& Those That Can Wait)Ĭold War's Zombies mode continues that trend. Throughout the mode's history, there have been fantastic weapons and weapon types, and on the contrary, there have been weapons that hurt you more than they hurt zombies. It has a download size of approximately 7.1-13.1GB for those who own the full version of Black Ops Cold War.The sixth installment of Treyarch's Zombies mode was released in Call Of Duty: Black Ops Cold War. The mid-season three update goes live at 5am UK time on 20th May, but the update is available to download now.

These changes better fit each pistol by pushing their "hitscan" range to the edge of their most-used engagement distances, Treyarch said. And finally, pistols have received minor adjustments to bullet velocity. LMGs have seen their bullet velocity refactored, too, to give them more inherent power with less reliance on the Task Force Barrel attachment. Elsewhere, Treyarch has improved bullet velocities across the board (with one exception - the devastating FFAR 1) to assault rifles to give them more innate long-distance advantage over submachine guns. Treyarch has also made additional changes across the sniper weapon class. Please note that ADS momentum is not used when entering ADS from the full hip-fire position."

"Heavier sniper rifles will now feel weightier and re-acquire ADS slower accordingly. "You feel this when you rapidly exit and enter ADS, without fully returning to the hip position," Treyarch said. As Treyarch puts it, ADS momentum is "that feeling of weightiness as the weapon exits and re-enters ADS". There's more: ADS momentum is now individualised for each sniper rifle. This flinch is more pronounced in Aim Down Sight (ADS), Treyarch said, and attachments that reduce flinch have been factored into this update. To that end, Treyarch has created a sniper-specific flinch that moves the weapon aim while being hit. "To better define the role of each sniper rifle to give them more individuality and specialisation." "To create more meaningful gameplay between sniper rifles and other weapon classes. In patch notes for the update that went live overnight, Treyarch said it had revised sniper rifles with two goals in mind:
